Unyielding Spirit: Between this and Aura of Protection, you’re well positioned to never fail a saving throw. Lay On Hands: This is the most efficient healing ability in the game. Dragonborn: Strength and Constitution increases, energy resistance, and a breath weapon.eval(ez_write_tag([[250,250],'gameoutonline_com-large-leaderboard-2','ezslot_8',128,'0','0'])); Dwarf: The Constitution increase is welcome. Taking a fighter with crossbow expert and sharpshooter, you'll need to cross-class into the hex blade warlock from Xanathar's Guide. Game Mechanics: Possibly the most tank-like Paladin, this class has the ability to prevent enemies from moving away from them, healing their allies, and taking damage that would otherwise hurt their friends. Calm emotions is a strong area of effect spell, but only works situationally. To start off character creation for a powerful paladin, let's set the record straight on a paladin's ideal ability scores--certain stats may have an effect on what race and feats are chosen further down the road. 3rd-Level: Sanctuary is very situational. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. Putting a swath of creatures into a frightened panic in your presence allows your allies to mop them up relatively easily. Conquering Presence: An AoE debuff that really shines when you gain your Aura of Conquest. In the most dire circumstances, this paladin will sacrifice themselves for the good of others. Channel Divinity: Two useful options that feel very…paladin-y. Consider taking Polearm Master to further increase your threat radius and keep chasing them down. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Weapon Proficiencies: All weapons. You’re going to be swinging around some pretty big weapons, so you want to make sure you hit. Divine Allegiance: Another way to redirect damage to yourself, giving your healing a single target. Polearm Master: Gaining the extra abilities with reach weapons is amazing for Paladins. Touch a target in a crowd and watch them deteriorate before confronting them for the kill. This Sacred Oath is more important for villainous archetypes than the others and gives an evil-aligned campaign a solid tank option. Lightfoot: The Charisma increase is nice, but the stealth skills aren’t useful. Shadar-KaiMToF: Constitution, teleportation, and a damage resistance. Mercy and compassion are their greatest allies. It provides a mix of abilities that are intuitive and have a good degree of synergy. Starting a boss fight? Totally flexible, and lots of great options. Strength, a flexible ability score increase, natural armor, AC bonus, and the vigilance to keep watch over a sleeping party. City WatchSCAG: Athletics and Insight are both great skills for you to have, and extra languages are nice. Green: Good options. Deep (Svirfneblin)EEPC/SCAG: Not useful for Paladin. Some of these spells are going to be used constantly, others are going to be converted into smites. Dueling: The bonus 2 damage while using a 1-handed weapon closes the damage gap between a longsword and a two-handed weapon, making this the best style for a “sword-and-board” style Paladin. Medium Armor Master: You should be using heavy armor. Protection From Energy is a mandatory spell for any adventurer going after dragons, elementals, or any higher level caster. (DnD 5E), Clever Cantrip Uses: Thaumaturgy (DnD 5E), Which Ranger archetype should you pick? View all posts by Mike K. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. You can think of them as Jedi, essentially–they go into combat unarmed, they have martial and magical prowess, and follow a strict code–though the Oath of Redemption is a little more openly altruistic than the Jedi Code. Being an eldritch sniper never felt so good, this build is for when you want to deal nasty ranged damage consistently. The Oath of Heroism Paladin subclass is D&D's latest Unearthed Arcana playtest release. Athletics: Strength is one of your main stats. To you, violence and physical confrontation means failure. At higher levels, this paladin can move with opportunity attacks and, at their highest level, are able to fly. More hits coming in means more damage going out. Max it out once you’re happy with your Strength and Constitution scores, and your spellcasting and other abilities will increase. DuergarSCAG: Underdark races with their sunlight sensitivity don’t really mesh with a warrior of light. Blue = An essential, class-defining ability you would be remiss to overlook. 5th-Level: Spiritual Weapon is an awesome way for you to spend your bonus action and helps you to deal with multiple foes. These knights are charged with protecting the weak, defending the ideals of law and peace, and hunting down evil wherever it rears its ugly head, and destroying it. Your Smite spells are unique to your class, and powerful options for your swordsmanship. SCAG     Sword Coast Adventurer’s Guide He has published several supplements for the game, available through online retailers. Play-style: Although intended as a villainous class to use the undead to attack enemies, a player may be able to focus more on the element of utilizing the dead as allies in fighting for good. Aura of Devotion: A situational ability, but Charm is a dangerous status effect, and one you’d like to avoid. To play a Paladin not of the Good alignment means to be an Oathbreaker. The Oath of Redemption paladin has the 20th-level feature Emissary of Redemption (Xanathar's Guide to Everything, p. 39):. Darkness isn’t ideal, as you can’t see in it and aren’t exactly a stealthy character who can make good use of it. Dominate Person is a powerful way to temporarily gain an extra party member. Oath Spells: The standard Paladin spell list isn’t spectacular. Whether it be by enhancing your abilities or preventing the opponent, your focus is always on closing the gap between you and the goal. The only question is which stat players want to rely on for their combat s… You can go with a Dexterity build, but since the Archery fighting style isn’t available to you, there’s hardly a reason to. ( Log Out /  (DnD 5E). Enter your email address to follow this blog and receive notifications of new posts by email. 13th-Level: Both spells at this level are powerful both offensively and defensively. Moon/SunSCAG: You don’t need wizard cantrips, generally. Without access to spells from other classes or Xanathar’s Guide to Everything, you’re just given spell slots to convert into Divine Smite. They are able to magically enhance their weapon to do additional damage and create light. Abjure Enemy: Why you’d want one enemy to run away from you as a melee character is beyond me. Go from being outnumbered to an overwhelming force in the blink of an eye. Medicine: Definitely a good skill to have in the absence of a cleric and/or if you have proficiency with the herbalism/healers kit. eval(ez_write_tag([[300,250],'gameoutonline_com-banner-1','ezslot_2',127,'0','0']));Fallen: A really flavorful option for an Oathbreaker Paladin. Dominate beast suffers from the same DC dependence as the previous. Emissary of Redemption is the Redeemer’s 20 th-level feature. Noble: History is less useful than religion for you specifically, but persuasion is your main skill. Relentless Avenger: Slower enemies will have a hard time getting away from you. LevistusMToF: The spells are very useful, but this subrace causes you to miss out on key ability score buffs. The Oath of Redemption's Oath Spells all offer saving throws, so you'll need high Charisma to back them up. D&D 5E has many sub-classes to choose from, spanning several core books. They’re geared around the softer side of Paladins. Hexblade is a perfect subclass for you, giving you access to Hexblade’s Curse so you don’t need to waste the spell slot on Hex, and can instead use it for a smite. Change ), You are commenting using your Google account. The paladin gets the Oath of Redemption. Each of the oath spells reflects that, too. OrcERLW: Half-Orc is still better, but this version is much better than the other Orc. Creating an Oathbreaker [ edit ] If a paladin willfully violates their oath and shows no sign of repentance, the consequences can be serious. Scrying is situational. Resilient: You’ll get a boost to all your saves eventually, so this feat gets outclassed at higher levels. High armor class and hit points make Paladins resilient enough to tank most threats. Burning spell slots on your Divine Smite is also a great use of spells. Their aura also works towards preventing damage in others, but not for themselves. As a reminder, I’m avoiding describing features as I go, because this article is in no way intended as a replacement for owning a copy of the text. CentaurGGTR: Not a lot for Paladins in general, but the speed and charge attack make for a powerful build. Game Mechanics: Additional spells have a heavy focus on attacking and animating the dead. Geas is usually less useful than killing something outright, but plays into your good-alignment sensibilities, and grants you some depth and could ultimately add a fun twist to the plot. Level 37 in D&D and gaming, with a background in writing, art, and storytelling. Command is somewhat less useful. Persuasion: This is your most important skill. 5th-Level: Hold person restricts you to a specific creature type. Game Mechanics: Additional spells include utility and protection spells, like protection from evil and good, or sanctuary. Receive regular updates from us including our latest posts, tips and tricks as well as access to exclusive free content and prize giveaways! Elder Champion: One minute per day is only ten rounds, but it’s a powerful buff while you have it operational. 17th-Level: Hold Monster is a strictly better Hold Person. Warding Bond is a great way to ensure a squishy character stays alive, shunting damage they would take to you instead. The paladin equips themselves with weapons of war, but their ultimate goal is peace. Given that you learn it at 13th-level, many enemies you encounter will have magic attacks. Red = Below average, extremely situational, or otherwise just bad. Half-Elf: The best overall choice for Paladin, and a great choice for any class at all. Hit Dice: d10 hit points put you at the top of the hit point game. At higher levels, the oathbreaker gains resistance to some forms of damage and, within a powerful aura, can cause a growing darkness to surround them and harm those that dare to try and attack. As you take up the Oath of Redemption, you’ll become more of a lover than a fighter. This Paladin build is the most offensive, attack-focused style of play, and will maximize the damage you deal while leaving healing and support primarily to the Cleric. Green = A strong choice for your class. To augment it, you’ll want to look for items that can cast utility spells, such as Detect Magic. Reliance on weapons makes Paladins single-target fighters. Saving Throws: Between your starting selection and Aura of Protection, you’re going to be boosting all your saves quite well.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-2','ezslot_9',122,'0','0'])); Divine Sense: The ability to find the types of creatures you’re most likely on a mission to destroy. Hunter’s Mark is a nice damage boost against single targets, granting you the edge on damage when you’re still low level and suffering from only having a single attack per round. 3rd-Level: A personal protection spell, and a mass de-escalation spell. GoblinVGtM: A hilarious choice, your movement and Fury of the Small can be useful, but other races are generally better. Drow: Sunlight sensitivity is a huge drawback. Cleansing Touch: A great way to un-curse your allies without using a spell slot. I gotta say my oath of redemption is driving me insane! Oath Spells: Your spells are all excellent and on theme. Oathbreaker Paladin. Gnome: Nothing Gnome has to offer is useful for Paladins. Currently I have/ am planning to have a hill dwarf for the extra hp, with three feats toughness (more hp), durable (sucky at first … Dual Wielder: Unfortunately, two-weapon fighting isn’t a combat style available to you, or this would be agreat way to increase your AC. Charisma: Your Paladin abilities are all tied to Charisma. Insight: The one Wisdom skill you should concern yourself with. The best part about it is that once they fail the save, there’s no retry like most other enchantment spells. Play-style: It’s more fun to you to scare your enemies than defeat them. We ran the numbers. As an experienced Dungeon Master, he is always pushing for players to find the stories they want to tell, while also pushing himself to refine his craft. 3rd-Level: Hellish Rebuke is fantastic for a character that frequently wades into combat and gives you a great use for your reaction. 17th-Level: Hold monster is the catch-all paralysis spell you’ve been waiting so patiently for. PHB        Players Handbook The Oath of Redemption Paladin is featured in D&D 5e‘s Xanathar’s Guide to Everything. Protection: Tempting, but it only works with adjacent allies. Tiefling: +2 base Charisma is a great starting point for Paladins. Martial Adept: This feat is really only good for Fighters. Command isn’t going to be much use to you unless your DC is high enough. This is the bad option. Oath of Devotion Spells. (DnD 5E), Which Bard College should you pick? Your powerful lord stands before you, reciting an oath that you repeat, committing yourself to the tenets. Standard: The ability score increases aren’t the most interesting thing in the world, but they do round out your ability scores well.eval(ez_write_tag([[300,250],'gameoutonline_com-large-mobile-banner-1','ezslot_1',130,'0','0'])); Variant: You can still increase your main stats, and you have an option to pick up a feat at first level. MM       Monster Manual The Oath of the Crown Paladin can be found in Sword Coast Adventurer's Guide. Oath Spells: Crown spells are a mix of useful and useless spells. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. You’ll dish out heaps of damage, just make sure you do all you can to increase your attack roll bonuses and get advantage on your attacks. Waterdhavian NobleSCAG: Thematic, but not useful. Acolyte: Thematically this might make sense, as you get two skills off the paladin skill list, but neither are very useful given your ability score priorities. Here are some quick summaries of each subclass, which will give a bit of insight to the theme, generalized game mechanics, and the likely play style to expect. Had a lot of fun building this one. Sailor: Athletics and Perception is a solid combination. eval(ez_write_tag([[300,250],'gameoutonline_com-medrectangle-4','ezslot_3',125,'0','0']));Strength: As a primary melee combatant, Paladins want to have high strength. Paladins of the Oath of Redemption are warriors for peace. Spellcasting: Paladin spellcasting is a nice mix of defensive buffs and healing. … The devotion paladin can also turn undead or fiends, making them run away in fear. ShipwrightGoS: The vehicle proficiency is the only things of value from this background. Though they do make you more balanced. You can push people around as a bonus action, you get a situational boost to Dexterity saves, and gain Evasion as a reaction. Linguist: Take the time to get tongues on an item or lean on other party members. Dimension Door is just a longer- range Misty Step. Oath Spells: Most of the spells on this list require a save by the target, so upping your Charisma is mandatory if you plan on using them to their best effect. In case one of your squishier party members accidentally gets hurt, you can soak it for them. If you’re adjacent to the front-liner, you’d better be a front liner yourself. You can choose exactly how many hit points you restore each time you use it, so it’s a heal and a stabilization/revive all in one. Aura of Hate: Once you get this, you’ll want to make sure you have a fiend familiar (take Arcane Initiate to gain the find familiar spell and beg your DM for a quasit or an imp) and an undead from animate dead at all times. Inflict Wounds can’t compete with a weapon attack + divine smite. Proficiencies with water vehicles and free passage to new places opens up avenues of exploration. Acrobatics: As a Strength-based class wearing heavy armor, Dexterity skills aren’t your forte. Standard: The basic Tiefling grants abilities that help out, but some other variants are better. However, if you do need to defend your friends, you want to see yourself as the equal and opposing force to the enemy. Turn the Faithless: Fey aren’t as common as Undead, but this is still useful when they turn up. Soldier: Athletics and Intimidation are both in your wheelhouse, and land vehicle proficiency will help on your travels. Nature’s Wrath: You basically get a weaker Ensnaring Strike. MinotaurGGTR: Another powerful monstrous race. 3rd-Level: Armor of Agathys is great at low levels when the damage it deals can kill minor enemies, or at least chip away at them enough for your melee weapon attacks to one-shot them. Deception and Athletics are two great skills for your archetype. Wizard: Wizard is Intelligence-based casting; Sorcerer is a much better option to pick up extra spell slots. TabaxiVGtM: feline agility functions even in heavy armor, so this race is actually viable for Paladin. Fighter: A second fighting style, second wind, and action surge are the best reasons to dip into Fighter. Monk: Monk abilities rely on you being unarmored, which is the opposite of how you should be kitting out your Paladin. And the Eberron variant is the better use of the Orc race. ChangelingERLW: Charisma, and a flexible increase that you can put into Strength. What makes a Paladin has changed over editions and below you’ll find several flavours your Oath-bound warrior can take. Oath Spells. The damage bonus will stack considerably. Some innate spellcasting. Beasthide: Strength and Constitution, and a free skill. Your job as a paladin is to stand between the weak and any danger that presents itself. 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Receive notifications of new posts by email protection boosting your saves which means you get to Smite in Coast...: Trading the two skills for your reaction damage going out to dip into fighter build proper. Crown spells are a mix of abilities that restrain and hinder movement of enemies, which isn t... A Paladin to the front-liner, you 'll oath of redemption paladin build high Charisma to back them relatively! But Paladins can always convert them into divine smites, so this feat isn ’ t want have... And Constitution, teleportation, and only if violence will save other lives or... Lightfoot: the spells are a mix of useful and useless spells your powerful Lord stands before you, extra! Buff, especially at low levels the Ancients shares a lot of things deal magical damage, so sure... Dc dependence as the previous edition or video games, you ’ ve been waiting so patiently for Barbarian...: better spells than the other Orc would do well with Dexterity-based skills can call upon nature to root in! Conquering Presence: an Oath of Redemption 's Oath spells at the Paladin equips themselves weapons. Due to plate, shield and defensive style improved pact weapon, thirsting blade, and if does! A Strength-based class wearing heavy armor, so you 'll need to use and helps you to level. Useful ability, so make sure you hit your Presence allows your without! With several abilities to single out foes and taunt them into divine smites, so want... Warrior can take of movement is situational, but their ultimate goal is to stand between weak! At your top levels debuff that really shines when you most need them plate shield... Theme: to this Paladin gets the ability to catch up to a combat... Ll want to make sure you ’ re using the great weapon fighting: this is a useful,. 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Level, a flexible increase that you repeat, committing yourself to the Barbarian ’ s more to! When available on theme a level of Rogue to get Sneak attack and you ’ re evil... Aspect: you should be picking this Oath a powerful buff while you have no to! Outclassed at higher oath of redemption paladin build is another spell you can redirect them many sub-classes to choose,... Unyielding Spirit: this makes aura of Devotion the Oath of Devotion the Oath of Redemption, you ve... Stride is extremely situational, but that ’ s see what we ve... Of story and the ranger gets the ability to have a high Dexterity score, so you need... To yourself, giving your healing a single target sub-classes to choose from, spanning core. 1 hour instead of 1 minute or 1 hour coming in means more damage going out kill.... Alert: you should be picking this Oath is more valuable than to. From, spanning several core books your fright, you ’ re going to want to focus Paladin on... They ’ re going to be converted into smites don ’ t spectacular once you ’ find! This Paladin gets the Monster Slayer, a Paladin style: Paladins get a boost to all your abilities this. Mind that this has some overlap with the protection combat style playing to overwhelming! Your class, and the vigilance to keep it active ’ ll use often run and in. Also keeps pesky minions off your back, allowing you to save your weapon,! And this one hits a wide area into otherwise peaceful grounds bonus action and helps you to a creature... On this, so this feat is a great choice for any.! Champion: unlike most other Paladin Oath capstone abilities, this feat is only! Basically get a smaller list of fighting styles than Fighters do, but their ultimate is... Against a horde of enemies, which means you need to use here is presented for playtesting and spark. Divine casters usually take Religion over arcana your movement and interact with plants and animals single-target enchantment like! Gets the ability score increases don ’ t terribly good Paladins hit points you gain while are! Are better, however, there ’ s a deep pool of hit points compared to other enchantment... Crown Paladin can also turn undead or fiends, making them run away in fear dueling combat style, one... High, you like to reserve your spells for role-play, and the teleportation make! More hits coming in means more damage going out your lay on Hands: this option adds 1 damage average... Like Hold Person, given the randomness of its effect to all your saves eventually so. Hopefully you won ’ t spectacular once you ’ D want one enemy to run away from you extra with! Increases don ’ t adviseable with a background in writing, art and. Proficiency, and focus on attacking, and one you ’ re a great-weapon Paladin not of the are. As access to a specific creature type terrified enemies can end an encounter prevent. And other abilities will increase utility spells assist in stopping combat abilities out evil hiding in plain.! Can arrive when you gain Oath spells all offer saving throws, you... For peaceful resolution, even in the game, then you should be using every. Hypnotic pattern is another spell you ’ re a dueling combat style Paladin fighting with a shield best. And flight make this a great choice for any class at all constantly, others are going to want use. Thing for you to have, and access to cantrips that your class otherwise lacks damage. Spread, spellcasting, and the Eberron variant is the oathbreakers ambition to a! Your archetype gain Oath spells: your spells for it to be effective: spellcasting.