Riddle of Fire is canceled if Fists of Fire ends. The five chakras close upon execution. in the original release. Depending on the Role, players will have a different number of actions available to them. Find out in our FF14 Monk guide to Shadowbringers. Until then, good luck learning the new reworks, abilities, and intricacies of the Monk going forward. Know how the boss will move and turn based on the mechanic/phase it is in. Duration: 15s. Special thanks to all the Monk veterans who have shared their experiences and knowledge, which I could not have written this guide without. RB also has a frontal conal AoE; you will want to target the furthest enemy and position yourself correctly to ensure you are able to hit everything. In general, it is best to aim for the highest item level until you have cleared and have the fights on farm. This is your most powerful buff window. Monk is a Melee DPS job, and one of nine jobs that came out at release, 2.0 A … I have ninja and samurai to max level and felt like trying out monk. Meditation: Opens a chakra. TK usage has been found to be most effective under your RoF windows. Work to have a comprehensive understanding of the encounter. We hope it helps you master this versatile DPS Job to the best of your ability. On a final note, here’s some assorted information you may find useful in your endeavor to improve your play through fflogs: That’s it from my side, I hope I’ve helped you be able to find your way around FFLogs to identify and improve sources of lost damage in your play. Every mechanic in each encounter must be thought about within these constraints if you are aiming to push your DPS to the highest level. This is your only skill with real range on it, so you might be able to get creative in terms of hitting multiple targets in certain encounters in the future. Dragon Kick (DK): Delivers an attack with a potency of 100. Then the Monk Job quest will become available — granting you access to its unique abilities. Introduction. For Monk, one “rotation” consists of cycling through each of your three forms once (i.e., Boot/True/Snap, DK/TS/Demo, etc.). The DoT lasts 18s, which means you will have 9 GCDs between each Demolish, which is exactly 3 rotations, given that your GCD recast is around 2.0s. FFXIV: Changing your look easily using Glamour Plates. You should have EF and ST available under every RoF window. RoE is an extremely powerful tool for surviving mechanics when you are recovering from deaths/mistakes. For details, visit the FINAL FANTASY XIV Fan Kit page. August 12, 2017 by Rakuno. Do not delay your GCD for positionals. It’s more similar to the Samurai, which focuses on selfishly hitting hard. Pages in category "Monk Quest" The following 25 pages are in this category, out of 25 total. Sure, the game is overflowing with DPS classes and players, but somebody still has to be on their game for all those bosses with one-hit-kill ultimates. You can also use this setup your Coeurl stance during long phase transitions, so that you can immediately refresh GL3 with Demolish once the boss becomes targetable. * This code cannot be used when posting comments on the Eorzea Database. You should always use these two skills in unison. Most buffs in the game are typically 60s, 90s, 120s, and 180s. Since 90s is not a very good timing window with most of the other buffs that benefit Monk; you will alternate between weak and strong RoF windows. How the boss is faced and positioned through the encounter mostly falls on your tanks, and it is a team effort to ensure that all mechanics can be dealt with in such a way that minimizes boss movement and ensures highest uptime for everyone. (Updated May 2014) A Guide for the Pugilist/Monk Class First of all, let me be frank. Duration: 15s. Finding your Demolish uptime significantly lower than that is another indication of potentially suboptimal GCD choices. It has over 200 pages and it is difficult to find information as the original post isn’t updated. Monks rarely benefit from the “Hero in Need” XP and gil bonuses by participating in daily roulettes — except sometimes in Alliance Raids. If you just started playing Pugilist/Monk, and is wondering “When am I going to get a stronger skill that can do tons of damage?”… then forget it. Remember that your first Bootshine outside of Perfect Balance is stanceless, so there is a chance that it will not be a critical hit. You should be in the habit of doing this regardless of what your SkS is because it gives you the most room for error in case something goes wrong. The answer? Now that auto attacks and GCDs are sorted out, it’s time for oGCDs, buffs and debuffs. Comparing those numbers to the amounts shown in the casts tab, we can see that I could have gotten one more shoulder tackle while Tiff was short 1 Howling Fist, 1 Elixir Field, 5 Shoulder Tackles, 3 Steel Peaks and 1 use of Brotherhood/Riddle of Fire. This guide explains the mechanics, gameplay of Pugilist/Monk after Patch 2.2. HELLO IT IS I, THE ALLEGEDENDARY TSUNDERE IMOUTO. When you are still progressing through fights, do not focus too much on optimizing your substats. Recognize the goals of your group, and be aware of the overall mindset of your raid members. Encounters in this game are scripted. Acknowledgement to Aya Liz for helping explain how to use FFLogs but at the cost of bullying Uwu Xd’s weekly clears. Used when Demolish does not need to be refreshed. Without further ado, let’s get to work with an example. In most scenarios, you are applying this every 3rd rotation. Sorta. It is imperative that you delay the cast of your PB until at least half of your GCD has elapsed, or else you risk not being able to get a 5th GCD in under PB. Earth’s Reply Bonus: Reduces damage taken by 10%. Prerequisite class: Rogue. This is because if you use it too early after a GCD, you risk losing the final GCD  that is supposed to be buffed from its duration. In the most optimal rotation, you will be using TK with every wind tackle, and inside every IR and RoF window. When dealing with multiple targets in fights, make sure that you apply Demolish on enemies that will survive at least 9.0s. It only lasts 10 seconds now, reducing the overall time you can ignore position requirements, but the accompanying buffs more than make up for it. The information listed includes the level you can equip the Monk & Pugilist Weapons, the item level of the item and the attributes that the item has. Pick the weapon that has the highest Weapon Damage. Stun is impervious to stun nullifying effects. This means you can play more than one, but not everyone has the time to hit level cap in all of them. I learned all the pro monk advice I needed from a r/ffxiv shitpost long ago: "don't like dragon kick bootshine betta" level 2. This serves a similar role to how Fracture was used in 3.0. Obviously, you will die in many of these cases but through trial and error you will be able to find what works best for you in each mechanic. These guides include information on a number of important topics, such as installing the game, controls, and navigation of the user interface. Optimizing your EFs for add phases requires consistent usage through the fight, and some trial and error based on how fast things die. Even if you cannot land the rear positional, True Strike has the same potency as a full potency Twin Snakes, so there is no reason to not use it when you don’t need to refresh Twin Snakes. Do not blame your team composition if you cannot achieve 75th percentile or greater — you only have yourself to blame up until you are pushing past 95th percentile. They are one of the more complicated DPS classes in the game. Please note that this is very advanced concept and requires you to have the entire fight mapped out in order to use optimally. This way you can plan out what buffs should be going out at which times, and when it would be optimal to hold GCDs so that they align together for a final burst phase, given that you will not lose a cast from holding it. All of the other skills are useful in some way and you will want to be flexible in having enough hotkey space to have all of them assigned. This guide has three major segments: Pugilist … Duration: 10s. They now last 15 second instead of just 10 — giving you more time to choose your next move that will switch you to the next stance. One of the most common ways to lose out on damage is missing uses of oGCDs. This skill has changed the most drastically from Heavensward. Avoid disconnecting from the boss as much as possible; try to maintain 100% uptime. It’s worth noting that holding Brotherhood and Riddle of Fire for Tiff here is not a necessarily a misplay since the maximum amount for uses of those is 6 in both the 8 minutes of the fight we are looking at and also for his actual kill time of 9 minutes so holding it to line it up with raid buffs towards the end of the fight does not cost him a use of those buffs, keep that in mind whenever analyzing logs for a duration other than the full duration of the fight.